วันเสาร์ที่ 24 ตุลาคม พ.ศ. 2552

S.N.A.F.U


There's never been a war simulation. 

Oh, they've made lots of games like 
Command and Conquer, but those aren't war simulations. They're "strategy games," fancy versions of Risk, pushing little toy tanks around a game board. 

No, I want a 
war simulation. The ultimate war simulation, where our noble battle against an international terrorist organization quickly turns into a gut-twisting quagmire. 

In 
S.N.A.F.U., you have to worry about civilian casualties, and fuzzy intelligence, and negative media coverage, and funding ... 





... and backstabbing allies and lying politicians and faltering popular support. 

Rumors will circulate that the single-player mode is, in fact, unwinnable. People will play online, only to find the map objectives changing half an hour into the game, completely against their will. 

We've done a whole separate article about this game, 
HERE 

These games came from the imaginations of David Wong and a bunch of PWoT fans. 

Mass Driver, Hard Cell and World War Omega were thought up byHaimoimoi
Jedi Saga was suggested by The Black Knight and I got ants in my pants and probably millions of Star Wars fans everywhere. 
Total Kung Fu was sort of suggested by Vermillion
H vs. Z was the brainchild of spermus.

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